
- This HUD display shows:
- The small bar over the top is pet health/power.
- The top set of boxes show the cast status for each character. Green indicates casting, red indicates a failed cast and grey indicates idle.
- The next set of boxes show the general status for each character. In this example, character 1 is taking damage (red box) and character 3 has a hungry pet (blue box). The others are OK. If these boxes become yellow, then the character need buffing.
- The vertical bars are standard health/power bars.
- The list of characters act as labels for the cast bars and also change color. Green indicates on-line and following, yellow indicates not following, and grey indicates AFK or off-line.
- The cast bars indicate casting, showing the time left on the spell. A green cast bar means a cast is in progress, a red bar indicates a failed cast, and a blue bar indicates a character on global cool down.
- The target list shows
- The current "A" targets (1 thru 5) and "B" targets (1b thru 5b) - See sub-groups for more information.
- The names of the targets (note the "A.Buck" name) - the mod displays the last word of the mobs title prefixed by a unique ID. This unique ID deals with the "which mob is which" and the last word usually is the most useful part of the title. For instance "A.Warlock" and B.Crusher is better than the standard non unique long titles.
- Behind the names is the range to the mob. Again this is color coded.
- The 2nd column shows the target of the mob, color coded for how solidly the mob is being tanked (or pulled if things aren't going right!)
- The 3rd column shows the name of the person next on the agro list for the target, along with a number giving the percentage of threat compared with the current target.
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