Just wrote myself a wizard figured I'd share it.
It asks for healers in order then one spell for each of those healers and make a command to heal each of your characters.
Example Command that it creates:
Cast Healing Wave On Catoblock From Catowave If %Heals% >= 2 Cast Healing Touch on Catoblock From Catoboom Endif If %Heals% >= 3 Cast Heal on Catoblock From Catoshadow Endif
It will also always heal from your main healer even if you have 0 healers set.
Make sure to choose healers in the same order you did in the Do This First Wizard and select the spells in same order.
Wizard Code:
#Wizard Heals #Ask Name,Type of Heal #Select Healers, Toons, Select Healers(Main Healer First) #Select Spell, Spells,Select Heal Spells(Same order as healers) #Loop i,1,[Toons.Count] #Command [Name]Heal[Toons(i)] Cast [Spell(1)] On [Toons(i)] From [Healers(1)] #Loop j,2,[Healers.Count] If %Heals% >= [j] Cast [Spell(j)] on [Toons(i)] From [Healers(j)] Endif #Endloop #EndCommand #Endloop #EndWizard
I have also attached this wizard file just download and place it in your C:\GameCommanderPro\Game Support directory.
Note:
This does not have a default key bind so the commands will be in WizardUnbound*

