Prior to clearing my config files and starting over, I decided to read some of them.
BasicCommands.GCPWiz starts as follows:
#Wizard 1 Do this First #Copy Toons, Character.Name #Command Halt <<[Character(2).Name]>> Press q <<[Character(3).Name]>> Press e <<[Character(4).Name]>> Press d <<[Character(5).Name]>> Hit S #KeyDown v #EndCommand #Command HaltRelease <<[Character(2).Name]>> Release q <<[Character(3).Name]>> Release e <<[Character(4).Name]>> Release d <<[Character(5).Name]>> NULL #Key v #EndCommand
The syntax is clear, but why is character 4 turning on the spot? I noticed in game that sometimes only 2/3 of my DPS hit the target (I have a tank and 3 DPS, no 5th char). I assumed this was just a quirk of the mobs location. I hadn't realised that the slacker in slot 4 was admiring the scenery, if I set a wide spread.
I changed the config as follows:
#Wizard 1 Do this First #Copy Toons, Character.Name #Command Halt <<[Character(2).Name]>> Press q <<[Character(3).Name]>> Press e <<[Character(4).Name]>> Hit S <<[Character(5).Name]>> Press S #KeyDown v #EndCommand #Command HaltRelease <<[Character(2).Name]>> Release q <<[Character(3).Name]>> Release e <<[Character(4).Name]>> NULL <<[Character(5).Name]>> Release S #Key v #EndCommand
This leaves characters 2,3,4 on the same facing. I'm expecting character 5 to back off, but haven't had a chance to test this.
Questions:
What's supposed to happen to character 5 ?
Why is char 5 sent the 'S' key not just a lower case 's'?
Is there a macro / default mapping to reverse the 'v' command? i.e. have the outliers strafe back to the middle, without the leader needing to tow everyone.



Updated, per Phil's post below concerning run/walk issue
Yeah, I had to fix mine as well. Toon-4's “Press d” causes them to spin right. It should be “Press s” to make them back up. I've been meaning to send the GCP staff an email about this, but keep forgetting.
Toon-5 (if you have 5 toons) just takes a tiny step back. Notice the Press vs. the Hit. “Press” says “do this until I let go of the key”, “Hit” says “tap the key and let go (no matter how long I hold it down)”. Notice the “NULL” in the second half of the command. It is there because the “Hit” has already let go of the key, thus doesn't need to be told to let go (via the “Release” command).
As far as the captital “S” vs small “s”, it doesn't make any difference. I think it was just a random capitalization while they where typing up the commands.
As far as reversing the spread, you could create another pair of commands such as:
UnSpred:
UnSpredRelease:
Then set up say, the “C” key (or any key you wish) with the “C down” for UnSpred and “C up” for UnSpredRelease (just like Halt and HaltRelease). Or you could set it up with say, a combo "Shift+V" key.
Note1: The above assumes default movement keys. If you've modded your movement keys, you'll need to adjust accordingly.
Note2: Replace toon2, toon3, etc with the names of your toons.
Note3: Updated to deal with run/walk issues, per Phil's post below. My run/walk toggle is mapped to ";" in WoW keybindings. Not sure what the default is, think it's "numpad /". In which case use "Hit {NumPad /}" possibly? Phil can correct this if I've gotten this bit wrong.
Hope this helps,
Zwipple