This probably isn't a high priority, but I have issues with passthrough, where the shift key doesn't work if the window is active. I can start passthrough, and as long as I don't interface the window and leave it with GameCommanderPro as the active window, the shift key works fine. But as soon as I move the mouse or do anything with the game windows, I can't use the shift key at all during the pass through until I turn it off and back on.
One issue with WoW is that it monitors the modifiers directly. This means that, even if we send a "shift key up" message to WoW, it can still read the real keyboard, and choose to ignore our message.
We prevent this by removing focus from the WoW window. If you change this (by clicking on the window) then WoW is once again able to override GCPs wishes. The solution is to make sure that the WoW window does not have focus while you're typing.
We could prevent this behavior by hooking direct-input, but we believe that "tampering" with WoW in this way would be against the TOS.
We have an improved method with version 2, so I hope you can live with this until then.
Phil
Thanks for the swift reply and information.. I'll just work with it.
If it's any consulation, I really love the program. You guys do great work.



Yeah this is just an issue with the way WoW sees modifiers. We have spent many hours trying to work around this but the best way is to just have GCP window as the active window.
GameCommanderPro Graphics Designer / Software Engineer