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BlueGriffon
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Joined: 09/13/2009
Posts: 68

Here's the situation I'm trying to address:

Occassionally, after a fight get's set up (at this point all my alts have been Halted and are generally facing one way), the mobs and subsequently the tank may move to the side or behind all the other characters... either through knock-back, runners, patrols arriving, etc. At this point, I've been trying to move the mob back to the DPS "sweet spot (aka line of sight)" with the tank getting agro and running back to the original fighting spot. However, this takes unnecessary time and sometimes doesn't work well with caster or hunter-type mobs.

What I want to be able to do is to create a command that makes all of my "alts" (all the characters that are not currently the active one) turn and face the active character (in most cases, I'm anticipating that this will be the tank).

At first I was thinking of trying to do a key press down to have them start following the active character and then to have the key release have them all stop. But this line of thinking hasn't worked for me... looking at the advance view for the Follow, Halt, and HaltRelease commands aren't helping (like I was hoping they would).

This seems like it should be a simple thing to accomplish... but I must be brain-dead right now because I can't think of a way.

I appreciate the help!

Thanks,

~BlueGriffon

Jeremy
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User offline. Last seen 1 year 25 weeks ago. Offline
Joined: 06/14/2009
Posts: 268
Make two

Make two commands:

<<DPS>>
Follow %$Leader%

<<DPS >>
Hit S

I hope this helps

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BlueGriffon
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Posts: 68
Hoping for 1 keystroke

Jeremy,

Thanks for the above idea... looks like it should would like a charm. It will take two keystrokes (and keybindings for them) to do. I can, of course, do this... but is there anyway to do so with a single keystroke?

Thanks,

~BlueGriffon

Jeremy
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User offline. Last seen 1 year 25 weeks ago. Offline
Joined: 06/14/2009
Posts: 268
KeyReset 2000 <<All>> If

KeyReset 2000
<<All>>
If %KeyCount% = 1
Follow %$Leader%
EndIf
If %KeyCount% >= 2
Hit S
KeyReset
EndIf

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BlueGriffon
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User offline. Last seen 1 year 22 weeks ago. Offline
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Posts: 68
I'm liking it :)

Jeremy,

That should work great :)

Thank you so much.

~BlueGriffon

Coldheartid
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User offline. Last seen 1 year 15 weeks ago. Offline
Joined: 07/21/2009
Posts: 57
Programming challenges can be fun too.?

Yeah I'm finding a lot of these situations, I was in Maruadon yesterday, The hydras have a knock back wave that can spread all toons out past the point of being able to "follow" to come back or do dmg. "Landslide" knocked all my shamans against a rock and they were all out of los to do much dmg. When I got to "Princess" and she started her farting and spread all of my shamans out. I knew I had to look into programing around some of these issues. I've tried the follow/halt and sometimes having to run around to gather them up is just part of the job I guess.

Jeremy
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User offline. Last seen 1 year 25 weeks ago. Offline
Joined: 06/14/2009
Posts: 268
You could also use interact

You could also use interact with target. Bind "Interact with Target" to a key, I will use "-". Then make this command:

KeyReset 2000
<<All>>
If %KeyCount% = 1
Macro /assist %$Leader%
EndIf
If %KeyCount% = 2
Hit -
EndIf
If %KeyCount% >= 3
Hit S
KeyReset
EndIf

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NETBUS
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User offline. Last seen 1 year 10 weeks ago. Offline
Joined: 11/24/2009
Posts: 40
more commentary

My biggest concern with GCP currently is that macro dummies (like me) are supposed to get things (like this extremely useful command) working with only one meager line of comment. Sure, it's probably easy if you already know what you're doing. If you don't - well, the number of potential pitfalls (not all of them necessarily GCP-related) is amazing.

So: what exactly is this command supposed to accomplish? And how does it do that? If it's not working for me, what could be the most likely problem?

In general: please don't assume that all readers know what you are talking about and have already read every single line of documentation and posting here on GCP. A few extra words can go a long way avoiding accidents and a lot of frustration. For example: "Bind 'interact with target' to a key" ... add "IN YOUR WOW KEYBINDINGS".
That's a no-brainer? So you would think. I wouldn't bet gold on it though. Imagine a new (and pretty clueless) GCP user trying to get this to work ...