Here's the situation I'm trying to address:
Occassionally, after a fight get's set up (at this point all my alts have been Halted and are generally facing one way), the mobs and subsequently the tank may move to the side or behind all the other characters... either through knock-back, runners, patrols arriving, etc. At this point, I've been trying to move the mob back to the DPS "sweet spot (aka line of sight)" with the tank getting agro and running back to the original fighting spot. However, this takes unnecessary time and sometimes doesn't work well with caster or hunter-type mobs.
What I want to be able to do is to create a command that makes all of my "alts" (all the characters that are not currently the active one) turn and face the active character (in most cases, I'm anticipating that this will be the tank).
At first I was thinking of trying to do a key press down to have them start following the active character and then to have the key release have them all stop. But this line of thinking hasn't worked for me... looking at the advance view for the Follow, Halt, and HaltRelease commands aren't helping (like I was hoping they would).
This seems like it should be a simple thing to accomplish... but I must be brain-dead right now because I can't think of a way.
I appreciate the help!
Thanks,
~BlueGriffon



Make two commands:
I hope this helps
GameCommanderPro Graphics Designer / Software Engineer