Ok… here’s what I am trying to accomplish:
I am most comfortable with using my Num Pad for keys to command my characters. Unfortunately, I cannot assign a Spell Rotation/Sequence to any of the Num Pad keys… I believe it’s because those keys are not modifiable with the Shift, Alt, and Ctrl keys and the Action wizard expects to be able to assign various tasks to the modified key.
Ok… so my two attempted work-arounds aren’t working:
First approach:
Create the Spell Rotation with the Action wizard as normal, but don’t assign a key to it. Then in the Advanced tab, assign just the *.run command to the Num Pad key I want. This didn’t work… the characters didn’t even attempt to try to cast any spells. No clue why this doesn’t work. Not sure that even if it did work, that I’d like it… my Advanced tab is cluttered up with lots of commands that I don’t need/want, all those with the other suffixes: *.1, *.2, *.Repeat, *.Skip, and *.Start. I’m suspecting that these need to exist and keybindings assigned to *.Repeat, *.Skip, and *.Start to make the whole rotation script work.
Second approach:
Create a “hard-coded” script with something like the following:
KeyReset 12000 if %KeyCount% = 1 <<Natahunt>> cast Serpent Sting on %DPS-Target% <<Natawar>> cast Corruption on %DPS-Target% endif if %KeyCount% = 2 <<Natahunt>> cast Arcane Shot on %DPS-Target% <<Natawar>> cast Curse of Weakness on %DPS-Target% endif
I had no idea what variable is used in GCP to represent the DPS group’s target… I assuming the above utterly failed (although the characters tried to cast spells, but had no target or illegal target… basically whatever target they happened to have prior to the above script running) because %DPS-Target% isn’t it! What should I use in the place of the %DPS-Target% value in the script above?



To use group targeting you need to use the GroupCast command. Setup a multispell for each step then use this line to cast the spell:
This will use the DPS groups target.
The .1,.2, etc. commands are the individual steps in the rotation. The .run command steps through those steps.
The fact that numpad keys can't be shifted could be an issue. Have you been able to get rotations working bound to a normal key? I will do some testing in the morning.
GameCommanderPro Graphics Designer / Software Engineer