I was wondering how I could make the tank in window two do everything the tank in window was was doing... That about as difficult as I want to make it for myself right now. How can I accomplish this? I though that the broadcast mouse command would do this, but it doesn't work like i expected.
Sorry to be so dense.
Perhaps a walk-through on one key/action would help me
I can select the same target for the warriors in window one and window two by pressing the "end" key and then the "6" key.
I have assigned the 'charge' spell to the --last-- key on the bottom --left-- action bar. Don't know which 'key' that is because I use the mouse to select it.
I would like to hit this key with the mouse in window one and have the warriors in both window one and window two attack the selected target.
If you can be very step-by-step for this one example, I can probably figure out how to repeat it for other commands.
THe biggest problem here is that I have never used scripts before or found any need to use key binding. Only just learned this was possible. So your above instructions (and most of the insturctions in these forums) probably make sense to everybody but me. Sorry. I hate being noobish.
(Actually I got pretty close just now. I was using the action...spell button on the game commaner pro to set up the sequence above and it doesn't work exactly right. Warrior one charges but warrior two follows behind slowly.)


It mostly depends on how you play your tank. I have all my tanking normal taking spells bound from 1-0. If you tank this way it is easy.
Either make Actions for each of these keys
- Select your two tanks
- Enter the spell you want then to cast
- Bind it to 1-0
Do this for all your tank spellsOr Make the following command for each key you want the two tanks to replicate.
Then bind it to the same key (this command would be bound to the 1 key)
We are thinking of adding click-able regions that would activate a command.
Hope this helps. If this is not what you need could you give some more examples as to what you would like to accomplish.
GameCommanderPro Graphics Designer / Software Engineer