There are a number of situations where it's beneficial to be able to tell my alt's to turn around and face the tank, who is bashing on a mob. For example, a patrol/add joins the battle and the tank runs to meet them before they flatten the clothies. Or the tank get's a knockback that puts him behind the rest of the group. You get the idea.
To achieve this, I had been "hard-coding" two GCP commands:
Follow-Tank
Key: Alt-F
<<All>> macro /target "tank-name" Hit \
Note that the "\" key is Keybound in Blizzard as the follow key.
All-Stop
Key: Alt-S
<<All>> Hit s
Although incredibly simple, since I was doing this a bit, I thought I would create a wizard to generate these commands. It seemed like a fun first attempt to create a wizard. So, in C:\GameCommanderPro\Game Support folder, I created the following file named "MyCommands1.GCPWIZ" that let's me pick the character to the be "tank" for the command generation:
#Wizard Face-Tank #Copy Toons, Character.Name #Command Follow-Tank #Select TankName, Toons, Select Tank to Face <<All>> Follow [TankName(1)] #Key !F #EndCommand #Command All-Stop <<All>> Hit s #Key !S #EndCommand #EndWizard
Works like a charm :) Just hit the two key commands (Alt-F and then Alt-S) and voila, you are facing the tank. Of course, feel free to replace the key bindings to anything else you desire.
Note that my wizard is a little more elegant... it uses the GCP follow command. So what I wind up with is:
Follow-Tank
Key: Alt-F
<<All>> Follow "tank-toon"
where "tank-toon" has no quotes and is the name of the toon selected while running the wizard.
All-Stop
Key: Alt-S
<<All>> Hit s


I just had a "Doh" moment....asking myself for a second "Why go to all the trouble of a wizard, rather than just adding the command normally. (<sigh> Obviously so you don't have to do that every time you add a Team! The monkey CAN be taught!)
There are a few wizards I want to create now I think. As I find useful ones, I'll share as well.