Not sure if this is a bug or not... but definitely unexpected behavior.
Basically, on two toons, I have set up a set of keybindings:
Shift-V: toggle "show friendly name plates"
Alt-V: toggle "show enemy name plates"
Shift-B: to activate the SmartBuff addon (great Addon, btw)
Then in View/Keyboard, I set the above bindings to CloneAll. And with "Active" off, and putting the curser in each toons window, all the bindings work as anticipated.
But, when I put "Active" back on, I get some strange behavior:
Shift-V: both toons jump in the air, but the intended functionality happens
Alt-V: toons do NOT jump, but they toggle friendly name plates (NOT the enemy name plates that was expected)
Shift-B: both toons jump in the air, but the intended functionality happens
Any ideas about what's going on?
~BlueGriffon


Sounds like an "undocumented feature" to use MS terminology.
It may be that shift-v and alt-v are being used by GCP for something else.
To check, use views/advanced. Turn on debug, and click preview. The bottom section of this document shows the key bindings that GCP is using (and what for).
Assuming this is the issue, a fix is to remove them from the key-pool. Edit the .ini file in your c:/gamecaommanderpro/toonname.gcp_config.
You will see some line like:
These show the keys that GCP can use.
Looking at the first line, this says GCP can use control (the ^ symbol) with keys a thru x. Symbols are:
To disallow a key, we can change it to look like:
note this excludes control-e
Let me know if this is the issue, and we'll add a fix in the next release.
Phil
Designer Of GameCommanderPro - www.GameCommanderPro.com
Designer Of KeyBlaster - www.keyblaster.com