This is a list of wizards that are delivered with GameCommanderPro. They define all the basics to get you going. All the keys can be easily re-assigned, and all the commands can be customized as you become more experienced in using GCP. For advanced users, the wizards generate useful samples of the GCP command language, which you can view and edit.
Wizard to run |
Commands created |
Default key to activate |
Comments |
| 1 Do this First | Follow | F | All characters follow the currently controlled character. |
| FollowInTrain* | +F | Character 2 follows character 1, character 3 follows 2 etc. |
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| Halt | V Down | Stops all alts. Starts alt separation. | |
| HaltRelease | V Up | Stops alt separation. | |
| Invite | I | Invites all alts to a party. If GameCommandPro mod is loaded, then alts will autoaccept | |
| Zoom | ^Z | Sets position and size of current window to zoom position (saved in layouts/save zoom) | |
| Standard | ^X | Sets position and size to current layout positions (saved in layouts/save) | |
| SetPassThru | {Enter} | Sets GCP in passthrough mode. In this mode, key mappings are ignored and all characters pressed are passed to current window. | |
| Setbroadcast | ^{Enter} | Sets GCP in broadcast mode. In this mode, key mappings are ignored and all characters pressed are passed to all windows. | |
| Setmousebroadcast | !{Enter} | Sets GCP in mouse broadcast mode. All left clicks are sent to all windows |
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| SetFramesOn | Enables frames around windows to allow moving and sizing. | ||
| SetFramesOff | Removes frames and titles from windows to maximize use of avaiable space. | ||
| PreSend | Used by automatic macro management. | ||
| PreSendInc | Used by automatic macro management. | ||
| PostSend | Used by automatic macro management. | ||
| InterfaceToggle | Switches interface on/off on alts. | ||
| SetAssistant | Sets which character is controlled by using special keys (QWEASD and space) with controll key pressed. | ||
| Healers | . | Sets how many characers are assigned to the healer role. | |
| Target | Asks for group (e.g. DPS) then asks for a character. The specified group then targets whichever mob is targeted by the specified character. | ||
| SelectDPSTarget | NumPad 0 | Asks for character. The DPS group then targets the mob which is targeted by this character. | |
| NextTarget | + | Moves the DPS target tracking to the next target on the "A" list. | |
| Targ->BlockA | NumPad 1 | Asks for number. The current target is placed in the "A" list in the position specified. This is the priority list for attacks. Each position is linked to a character (placing a target in position 3 will set character 3's target, and vice versa). | |
| Targ->BlockB | NumPad 2 | Asks for number. The current target is placed in the "B" list in the position specified. This is the CC list. Each position is linked to a character (placing a target in position 3 will set character 3's focus, and vice versa). When the DPSDoCC command is executed, all targets on the "B" list will be CC'd by the associated character. | |
| Targ<->Focus | NumPad 3 | Asks for number. The specified character then swaps target and focus. As the lists are linked to the character, then also swaps characters in the "A" and "B" list. Effectivly this "promotes" a CC target to the attack list. | |
| ClearTargets | {Delete} | Clears target and focus of all characters. This clears the target lists. | |
| 1_GroupTargets* | Used by automatic macro management. | ||
| Automatic Logon | Logon | Optional. Used during automatic startup to log on your characters | |
| Simcast | MultiCast1, MultiCast2... | F1..4 & +F1..4 | Makes all DPS group cast the same spells. Uses whichever spell is in slot one to 8 (on each characters cast bar) |
| DOT Spells | DOTAttack1, DOTAttack2... | F1..4 & +F1..4 |
Makes all DPS group cast DOT spells. Can be used if all characters use the same spells or you have defined some multispells (multispells are a GCP feature to define a user spell. These spells can be used anywhere a single spell would be. The difference is that a multispell allows each character to cast a different spell) Note DPS and DOT spells are just names. You could use these for other purposes. |
| DPS Spells |
DPSAttack1, DPSAttack2... |
F5..8 & +F5..8 |
Makes all DPS group cast DPS spells. Can be used if all characters use the same spells or you have defined some multispells (multispells are a GCP feature to define a user spell. These spells can be used anywhere a single spell would be. The difference is that a multispell allows each character to cast a different spell) |
| Heal Spells | Heal<Char1>, Heal<Char2>... | F8-12 | Generates one touch healing commands. Each heal target is assigned a key. Multiple heal spells can be used. If you are using different classes as healers, then define multispells first. Each press of the character heal button will cast a different heal. After a certain time of not using a given button (you specify the time) the first heal will be used. Note This cycle and timeout is per character. The WOW castsequence is overall. |
| HOT on Tank | Heal<Char1>(<Spell>) | H | Casts a HOT spell on the tank. A countdown tick (you specify the time) is started to warn you when to refresh. |
| Crowd Control | DPSDoCC | F5 | Each character in the DPS group which has a live focus target will cast the CC spell. Again, for mixed groups, define a multi spell first. This ties in well with the sub-group role and target management system, and the target lists. |
| Shield Spells | Shield<Char1>, Shield<Char2>... | +F8-12 | Casts a shield spell from the heals sub-group on the character. These targets are the same as the heal spells. The one touch heal key (shifed) will shield the character. |



